Here's an actual screen shot of the inventory screen in action. |
As you can see, it differs a little bit from the mocked-up prototype I posted in my last entry (Designing the Token Display). But the differences are better, in my opinion. I like the final design far better than my prototype.
The unit type buttons across the top let you select the character class for whom you'd like to see the inventory. Below that you see the selected unit type and how many Heal Tokens they have. Next you see a label showing whether offensive or defensive tokens are selected for viewing, along with the buttons that allow the player to make that selection. Then you have the combat-oriented tokens. At the bottom is a scrolling marquee that provides information about the token or button that the mouse is currently hovering over.
There are only two things missing:
- The token display needs to be decoupled so that it can be used in combat for selecting attacks and defensive moves.
- Power Tokens need to be included. However, the token sources aren't generating them yet, so obviously the display can't show them. That's a separate task coming soon.
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