At this point, everything that was working before the refactoring began is working once again. (Disclaimer: I haven't tested multiplayer mode yet.) A few things in the interface are a bit clunkier now that I've cut down on the multithreading, but they're functional and it may just be a matter of optimization to smooth them out again.
Once again, everyone is present and accounted for. |
So, after this little two-week diversion, what's next on the project plan? It's a lofty goal, but I would like to accomplish the following tasks in January. Listed in order of priority:
- Token inventory UI
- Draw Token action
- Event log
- Heal action
- In-game chat
- Clean up the game UI
- Fix the old movement bug
Once those are accomplished, I'd like to dive right in to the remaining turn-based parts of the combat system, but that'll be another phase.
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