Really, this was an easy, inexpensive, and valuable design and communication tool. The "characters" were from a bag of plastic cowboys and indians from Dollar Tree, the dice were from a ten-pack of colored dice from Dollar Tree, the graph paper and pens cost just a few bucks from Target, the cards were some of my free swag from the 2009 Game Developers Conference in San Francisco, the scratch paper was old printouts from projects past, and I carried it all (except the paper) in a cheap plastic pencil box from Wal-Mart.
Things that were not represented in the paper prototype include gender bonuses, training levels, Power Tokens, random events, and destructible barricades and containers.
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