Work and graduate school have kept me out of the project for most of the week, but still a few small things were accomplished...and one really big thing!
A screen shot of LIME showing isometric floor tiles made from regular square texture images. Just TRY and tell me that's not cool! |
Accomplishments:
- ISOMETRIC FLOOR TILE TRANSLATOR! Yes! It works beautifully AND automatically, even when the texture image dimensions violate the aspect ratio constraints!
- Discussed level design issues with Sarah, mostly regarding technical constraints. Decided I should put together a brief level design guide for all of us, but haven't done it yet.
- Gathered some reference materials for AI pathfinding and the particle system.
Issues:
- Player modes need to be more thoroughly tested.
- Minor bugs in the standalone server app need to be fixed.
- The status bar says "Connected to null" but should specify the server's IP address.
Next Steps:
High priority:
- Add support for JPEG and PNG tile textures.
- Create iso wall tile converter.
- Finish putting buttons on the lobby screen.
- Redo team creation screen with custom components.
- Test and fix standalone server app.
Medium priority:
- Analyze and re-evaluate client architecture.
- Replace boring buttons with image buttons.
- Create team configuration screen
- Begin building the game state.
Low priority:
- Change layout of main menu. Put in placeholder for skyline backdrop.
- Enhance lobby screen client list to show team colors and differentiate players from spectators
- Lay out the HUD
- Add sound capability to MHGUIButton class.
- Start considering designs for an effective test level.
- Write a level design guide.
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