Saturday, September 11, 2010

Progress Report (09/11/2010)

Work and graduate school have kept me out of the project for most of the week, but still a few small things were accomplished...and one really big thing!

A screen shot of LIME showing isometric floor tiles made from regular square texture images.  Just TRY and tell me that's not cool!

Accomplishments:
  • ISOMETRIC FLOOR TILE TRANSLATOR!  Yes!  It works beautifully AND automatically, even when the texture image dimensions violate the aspect ratio constraints!
  • Discussed level design issues with Sarah, mostly regarding technical constraints.  Decided I should put together a brief level design guide for all of us, but haven't done it yet.
  • Gathered some reference materials for AI pathfinding and the particle system.

Issues:
  • Player modes need to be more thoroughly tested.
  • Minor bugs in the standalone server app need to be fixed.
  • The status bar says "Connected to null" but should specify the server's IP address.

Next Steps:

High priority:
  • Add support for JPEG and PNG tile textures.
  • Create iso wall tile converter.
  • Finish putting buttons on the lobby screen.
  • Redo team creation screen with custom components.
  • Test and fix standalone server app.
Medium priority:
  • Analyze and re-evaluate client architecture.
  • Replace boring buttons with image buttons.
  • Create team configuration screen
  • Begin building the game state.
Low priority:
  • Change layout of main menu.  Put in placeholder for skyline backdrop.
  • Enhance lobby screen client list to show team colors and differentiate players from spectators
  • Lay out the HUD
  • Add sound capability to MHGUIButton class.
  • Start considering designs for an effective test level.
  • Write a level design guide.

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