This unavoidably impacts the timeline by eating into the Milestone 3 budget. My only hope is to get through my work as quickly as I can this week so I can spend as much time as possible on the completion of Milestone 2...and, of course, the subsequent start on Milestone 3.
Here's a status report of all Milestone 2 requirements as I'm leaving them today.
Milestone 2: Combat Resolution |
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Requirement ID | Description | Status |
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2.1 | When a unit is attacked, the system shall notify the player controlling the unit by presenting a Defend UI which allows selection of a defensive combat token from the player’s inventory. | Complete |
2.2 | The game server shall resolve combat interactions by evaluating the stats of the characters and their selected combat tokens and updating the data model accordingly. | Complete |
2.2.1 | The combat evaluator shall process Combat Tokens for their basic attack and defense values. | Complete |
2.2.2 | The combat evaluator shall process the Vampire Power Token | If the attack does damage, the attacker heals one hit point per unit of damage dealt. | Test inconclusive |
2.2.3 | The combat evaluator shall process the Lucky Shot Power Token | If the attack does damage, the damage amount is doubled. | Complete |
2.2.4 | The combat evaluator shall process the Desperation Power Token | The attack value is normally 4, but if the attacker is the only remaining member of the team, then the attack value is 10. | Untested |
2.2.5 | The combat evaluator shall process the Blaze of Glory Power Token | If the attack does damage, the damage amount is doubled, but if the attack is blocked, the attacker takes 5 points of damage. | Complete |
2.2.6 | The combat evaluator shall process the Reflection Power Token | Any attack, regardless of power, is reflected back at the attacker. The defender takes no damage. | Test inconclusive |
2.2.7 | The combat evaluator shall process the Resolve Power Token | Defense value goes up as the character health goes down. DF = maxHP - currentHP | Complete |
2.2.8 | The combat evaluator shall process the Lucky Break Power Token | If the attack is blocked, any excess defense points are converted to health points for your unit. | Test inconclusive |
2.2.9 | The combat evaluator shall process the Shatter and Scatter Power Token | If the attack is blocked, each member of the attacking team takes two points of damage. | Test inconclusive |
2.2.10 | The combat evaluator shall process Grenade Tokens | The attack functions like a Combat Token but cannot be blocked, has no defense value, and does two points of damage to all characters or containers within a two-meter radius of the primary target. | Complete |
2.3 | The game server shall broadcast a summary of combat results to all connected players. | In progress |
2.4 | The system shall provide a Combat Results toggle that allows players to opt out of seeing the detailed combat summaries at the conclusion of each combat interaction. | In progress |
2.5 | The user interface shall display a combat summary screen when combat results are received from the game server IFF the Combat Results option is turned on. | Designed; not implemented |
2.6 | The system shall provide an Auto Defense option that players may activate if they would rather have the game select their tokens for them automatically when their units are attacked. | Test failed |
2.7 | The system shall display an event log on the HUD which records the actions taken by all units in the game. | Complete |
2.8 | AI players shall be able to defend against attacks subject to the same rules as the human players. | Complete |
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