Sunday, August 7, 2011

The "Whose Turn" Bug -- Solved!

The problem apparently had something to do with static vs. non-static variables.  When I made the "whose turn" value static, the problem went away, implying that perhaps the current player's data was not being updated when it should have been.


This has led me to the next bug:  Action points are not being deducted when characters move.  Ah, a fresh new challenge!  Yay!


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