Tuesday, November 29, 2011

Redesigning the Engine's Network Client

Perhaps a good place to start the refactoring process would be in the engine itself.  How's this look for a redesign of the mhframework.net.client package?


Corrections to be made to this diagram:
  • Declare sendMessage() in MHAbstractClient superclass.
  • Remove sendToAll() -- that's a server function.
  • Consider making MHLocalClient observable.  Or make an observable subclass of it.
  • MHObservableClient needs separate lists of observers for system messages vs. game messages.

More to come...

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