Monday, August 1, 2011

The "Whose Turn" Bug -- Update

My last test showed that the method in question isn't even getting called.  This means that I must turn my attention to a higher level and find out what could be prohibiting this condition from being evaluated.  The most likely candidate is that the AI players are not being notified that the server has transitioned into game state and the game has begun.

More to come after I get another chance to look at the code.  Who knows when that will be?

No comments:

Post a Comment