- A lot more detail on the interface, like...
- Who's selected.
- How many movement points the selected character has.
- Path following behavior.
- And the associated character animations, of course.
- A way to capture and process the selected destination tile.
Thursday, June 16, 2011
The Pathfinder is Functional
After a long "dry spell" of being far too busy to touch the project, I'm back with a vengeance. Finally today I was able to sit down with the project to do some analysis and write some code. The result: I solved the problem I was having a couple of months ago when I left off -- the pathfinder appears to be functional.
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