One major TLC-related accomplishment was made, however. Check out this screen shot. This, my friends, is a real-time, fully customizable, well-optimized, versatile fire effect provided my brand new MHFireEmitter class! (Part of my new MHParticleSystem set.) Now when a player destroys a destructible container in the game, it can burn for a while before revealing the item inside.
"Burn, baby, burn!" |
Accomplishments
- Enhanced the MHScreen class to add additional support for MHImageFont display.
- Added more convenience methods to the MHDisplayModeChooser class to cut down on the repetition of common operations such as calculating screen dimensions. (Need to create a new rectangle class that uses integers by default so I can stop all that casting.)
- Added some static methods to MHGame and MHRuntimeMetrics to simplify the use of the built-in timer. (Need to consolidate those method calls to MHGame exclusively, which can then delegate to MHRuntimeMetrics.)
- Designed and created a general, reusable, parameterized particle framework. Tested it out with a cellular automata fire emitter. Check out the screen shot!
- Server IP address needs to be prominently displayed on the game host's screen, along with instructions to tell the other players of the address. Perhaps as a scrolling marquee.
- Player modes need to be tested for UI, functionality and server registration.
- Single Player mode should not have a lobby screen since there is no one to chat with or "signal ready" to. Instead, the player should be sent straight into the team configuration screen after team creation.
- Spectator modes should not have a team creation screen since spectators are not players. They should go straight from the login screen to the lobby, or to the game screen if a match is already in progress.
- Need to test team color registration for multiple clients. I think the server may be failing to remove used colors from the list of available choices.
- The standalone server app is treating the user as a player instead of a spectator.
High Priority:
- Add buttons to lobby screen
- Create isometric wall tile converter
- Enhance client list display
- Redo team creation screen with custom components.
- Display IP prominently on host's screen
- Test and fix team color registration
- Test and fix player modes
- Analyze and re-evaluate client architecture.
- Begin building the game state.
- Create command line interface for server app so it can be launched and configured remotely.
- Create custom TLC input dialog screen
- Create team configuration screen
- Replace boring buttons with image buttons.
- Add sound capability to MHGUIButton class.
- Change layout of main menu. Put in placeholder for skyline backdrop.
- Lay out the HUD
- Consider designs for an effective test level.
- Write a level design guide.
- Implement player descriptor system.
It's so awesome to see that this project is still going! Great work dude :D
ReplyDeleteThanks, Bentley! It's going, just a lot more slowly than I'd like. But the idea is too good not to finish, so I'm gonna stay on it for as long as I can. Stay tuned!
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