Monday, March 21, 2011

Tile Image File Naming Conventions

This post is for primarily for reference. Level designers need to know what to do with the files created by the FTT and WTT (Floor Tile Transformer and Wall Tile Transformer, respectively). Specifically, they'll need to know how to rename the files so that they'll be picked up by LIME when creating the maps for the various levels in the game. That is the purpose of this reference.

Here's a reference explaining the format and meaning of the tile image file names.

Elements:
Layer
Tile Set Number
Tile Number
Animation Frame Number
File Extension
Valid Values:
F, L, I, O, W, D, C00-99000-99900-99.png, .gif
Notes:
F = Floor,
L = Floor Detail,
I = Item,
O = Obstacle,
W = Wall,
D = Wall Detail,
C = Ceiling
2 digits3 digits2 digits

Example: F0100400.gif

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